engine namespace
The core namespace for the Game Engine.
Namespaces
Classes
- class ActionManager
- ActionManager decouples physical keys from logical gameplay intents.
- class Application
- Represents the client application that runs on top of the engine.
- class Engine
- The static
Engineclass provides the core functionality of the game engine, including initialization, shutdown, and access to engine-managed systems. - struct EngineConfig
- Holds the configuration for the engine's initialization.
- class InputManager
- A singleton class that manages all keyboard and mouse input.
- class Scene
- Abstract base class for all scenes in a game.
- class SceneManager
- Manages the lifecycle and stack of game scenes.
- class Window
- Manages the application window and its associated context.
Enums
- enum class ActionState { None, Started, Ongoing, Released }
- State transitions for logical actions.
- enum class KeyCode { KC_MOUSE_LEFT = 0, KC_MOUSE_RIGHT = 1, KC_MOUSE_MIDDLE = 2, KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_J, KC_K, KC_L, KC_M, KC_N, KC_O, KC_P, KC_Q, KC_R, KC_S, KC_T, KC_U, KC_V, KC_W, KC_X, KC_Y, KC_Z, KC_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_ESCAPE, KC_ENTER, KC_SPACE, KC_TAB, KC_LEFT_SHIFT, KC_LEFT_CONTROL, KC_LEFT_ALT, KC_BACKSPACE, KC_DELETE, KC_UP, KC_DOWN, KC_LEFT, KC_RIGHT, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_HOME, KC_END, KC_PAGE_UP, KC_PAGE_DOWN }
- An enumeration of all supported keyboard and mouse button codes.
Enum documentation
enum class engine:: ActionState
State transitions for logical actions.
enum class engine:: KeyCode
An enumeration of all supported keyboard and mouse button codes.